:Play() and :Emit() replicate when they should not in FE

I have a locomotive that plays sounds locally so that they sound great. These local sounds are in a local part placed in the Camera, with the idea that other people can’t hear them. Other people can hear them, so things become a cacophony when a number of people join the game. Same deal with emit, although the ParticleEmitter is shared: :Emit() emits particles for all users in the game.

Expected behavior: :Play() and :Emit() do not replicate non-character sounds and effects in FE
Observed behavior: :Play() and :Emit() replicate non-character sounds and effects in FE

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