Mobile devices appear to be choppy for a game I developed. PC works just fine. So, I was thinking of removing some unions / meshparts / features for mobile devices. Currently, I have it to where it deletes these from the game when the game starts on mobile devices. (find all unions that I want to delete, and call :Destroy() on them)
Is this a good way to approach this? Does removing it a the start of the game even do anything as compared to leaving it in the game? Any other way to go around this? Thanks!