ReplicatedFirst local scripts do not run

I am not sure what is happening, I can’t seem to find a simple repro for it either. It seems specific to the start place of my game. Space Arc - Roblox

Basically in Play mode, any script in ReplicatedFirst does not run, even a simple print(‘hello world’) will not work. It works in Start server, but I find it a bit more of a hassel to start 2 more instances of studio.

I made a video to demonstrate it.
(Audio on video messed up, making a new video)

if I recall correctly, this is actually the behavior that was settled on or something like that.

Run your scripts inside ReplicatedFirst inside StarterPlayerScripts instead. You won’t see a difference in when they initiate vs when they initiated in ReplicatedFirst, and you get the bonus of them running however you wanna test it.

Here is something that you can do:

Create a .lua script and put it into your AppData/Local/Roblox/plugins folder.

[code]local Container = game:GetService(“ReplicatedFirst”)

local function IntPlayer(PlayerIns)
if PlayerIns then
local Parent = PlayerIns:WaitForChild(“PlayerScripts”)
for _,Ins in pairs(Container:GetChildren()) do
Ins.Parent = Parent
end
end
end

game.Players.PlayerAdded:connect(IntPlayer)
spawn(function() IntPlayer(game.Players.LocalPlayer) end)[/code]

This is a known issue that is on our list of things to fix. Do you have AutoLoadCharacter disabled?

If you mean this:

Then yes

Any word on this bug?

It’s still a known issue. It’s on our list to complete, but we have other items as a higher priority. That said, I pushed this one up a bit because it’s been there too long already.

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