game.Players.CharacterAutoLoads=false and SPS replication in PlaySolo

If you set game.Players.CharacterAutoLoads to false and then manually load the character on the server (or never load at all) the scripts in StarterPlayerScripts will not replicate to the game.Players.LocalPlayer.PlayerScripts in PlaySolo, instead you have to replicate the scripts to the client from the server manually while in PlaySolo.

However, in studio server/online, the scripts will replicate and there is no need to manually replicate the scripts.

As far as I know, its the same issue as this

Which is hopefully going to be fixed soon

Any ETA on the fix?