When you spawn, the local script will run and print “Hello world”
5.Reset Character
if FE is off, nothing will happen when you respawn. The local script will not rerun because the ResetPlayerGuiOnSpawn value is false. This is correct behavior.
If FE is on, the script will rerun, printing every time the character resets. This is incorrect behavior.
This can be fixed by locally setting ResetPlayerGuiOnSpawn to false. But this property should replicate to clients regardless of FE.
I was searching through the forum to find if I was the only one experiencing this.
This is still happening
In my game Speed Race, the GUI (which is primarily a timer and a leaderboard) will not persist and I have to refresh it manually. Sounds stored in PlayerGui restart and I have to set the time position to the timers time which works but there’s an audible jump…