Can be filled up by following a friend into that game.
This causes some issues because I used that extra slot to teleport moderators into servers if anyone requested it.
When this slot is taken, no moderators can access the server.
If a hacker is there, then he can do whatever he wants because my moderators cant access the server.
We need a reserved player spot that can ONLY be taken by a player teleported to that server by a serverscript. This is Critical to the moderation of mine and many other games.
For now (and I would argue that this is an even better solution to the problem you described) you should create a âmoderation assetâ which you upload to the website. This could be anything like a Model or a Script. Then, create a Script somewhere in the ServerScriptService which uses GetProductInfo() to get the description of the uploaded item and executes code depending on the description. For example, you could fill the description with UserIdâs of players that should be kicked. If your Script constantly checks the description you can remote kick hackers. No need to join a game, you donât even have to know which server the hacker is in. Itâs ideal if you are on a phone and donât have access to the game at the moment.
Reminds me a lot of SBL, a âremote banlistâ that I created before HttpService and DataStores.
Itâs probably better to use a DataStore for that now, although you canât edit that from your phone. (unless you play ROBLOX on your phone, or create an app to edit datastores, which nobody did) (but do you really need to be able to moderate from your phone?)
Both of your solutions are not valid.
Anyone can call in a mod, you cant just autoban whoever gets reported.
You need a mod to join the server, find the hacker and ban him. And if there is no hacker and the report was invalid, ban the reporter for a few days.
I can already autoban players across servers thats not the problem. Problem is I MUST have a mod on said server to verify whos hacking in order to make the ban.
You could allow people to votekick someone, which just sends that person to another server.
If he gets votekicked several times, you know itâs a hacker. manual moderation seems very annoying to do the whole time
The moderator may (most of the time) need to talk to the reporter to understand what happend.
Also it doesnât mean youâll get the slot, there may still be a que to that server.
Ok. The target server will always be <=19/21 in that case, so redirecting more than once is really unlikely.
Redirection is a dumb hack, but it might work as a stopgap until reserved slots are added.
If you have friends in the game, youâll always join their server due to ROBLOX matchmaking (which makes room past preferred if itâs not at max capacity), so if you have a friend in the game, youâll get permenantly redirected, assuming Teleport uses ROBLOX matchmaking and itâs not random or the latest server.
Iâd like to bump this again since the security of my game depends on this feature.
I am certain that teleportation was the ONLY way to join a game that was âfullâ before. Because me and my friends have had to use the teleport feature to get into same server when its âfullâ. Following a friend did NOT take up the extra slots before.
In regards to my game Iâm looking for a similar feature to allow players to be teleported into a mini-game and then teleported back, it would be helpful if the server could reserve a playerslot for a specific player to teleport back into the lobby and I think this would be a good feature to add for developers especially as teleporting parties of players is quite a widely used feature.