I’ve been trying to create some smooth parts using the TweenService but have ran into a slight issue. When a part is moved using TweenService and there is an object blocking it, it will attempt to get around it by going on top of the Y-Axis. I have noticed that if I set CanCollide to false on both doors, there is absolutely no problem in with regards to tweening.
But when CanCollide is set to true, the part will go all the way to the top of the Y-Axis on the roof.
I would much perfer that CanCollide is set to true to have a realistic door if players were to try and go through it. Is there any way around this or am I doomed to have unrealistic doors?
Thank you!
tl;dr how do you make TweenService parts go through CanCollide parts