What are you working on currently? [2016]

Dear lord did this take a long time. I had to redo the animation from scratch 5-6 times just because of how much more skill (that I don’t have) it takes to animate human rigs. I’m still learning a lot but here’s what I’ve created tonight:

Here’s how I made it (using my custom animation editor):

All 16 keyframes: (This is how I create/edit the animations):

(Bonus) I finished the sight selection and got a ton of progress (~90% done) with the camo selection gui:

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Loving that last GIF, really cool ui. What happened to demented defense?

Waiting to hear back for the Xbone proposal. We have a final map and ~5 weapons just sitting on my PC waiting.

Ranged NPC attacks. Sort of buggy at the moment, but works nonetheless.

https://cdn.streamable.com/video/mp4/bzmx.mp4

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I WANT TO PLAY THIS!!

Love those guis btw

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In response to my lonely screenshot, here’s another to make it slightly less lonely. You have to love what you can do with particle emitters.

https://t4.rbxcdn.com/60f86d70594737c1b6886c673f8285d9#.png

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That image deserves more likes.

Had to knock one out myself quick (it’s not as good though - how’d you get the smooth(er) texture?)
AwesomeSpotlight.png
AwesomeSpotlight2.png

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Model link? c:

I believe the phrase you meant to use is “knocked out.” “Knocked up” means to get someone pregnant.

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Thanks; I changed it

That second picture reminds me of a comet’s tail.

Smooth, does that run on an update loop or is it more event based?

Event driven. :slight_smile:

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Decided to try it out myself, its super cool once you figure it out.

https://gyazo.com/3b1820686d1a2548e0042624d3bdbbb3

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Working on guis…


Don’t really have much planned ui wise yet, but I need something to use for my custom backpack for when I get around to making it work tomorrow. But the healthbar looks cool and works, I think I did a wonderful job copying Left 4 Dead 2’s HUD! (I take no credit for the icons) And yes those green areas are used for creating “safe” zones from where the outside fumes don’t kill ya.

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I love doing spotlights with this technique, I wish it didn’t eat up so much in terms of the particle cap though

I use it in a club of mine and I can’t have more then like 4 of them because I have lots of particles everywhere

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I don’t think you guys fully understand how cool these are:

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You must have done them differently. Each emitter has a max of 50 at any one time.

His place is full of emitters tho

I am going to go ahead and say I love this thread. It is a great way to do updates on builds and get feedback without bloating the Cool Creations catagory.

Also,

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