Maybe I’ll come up with a new name for Hitman and use these…
Ballistics vest template (Fits 1.0 bodies PERFECTLY btw)
![|690x364](upload://eIkqRf5vXDHHT4SjTU8SdhJtzxa.png)
My attempt to model a car for roblox..
![|690x373](upload://lhMyJk08CPtVZvtkHvfHFSSPFCB.png)
I don't think ill be continuing this, I don't like modeling cars.
Dr. Evil Rat head mesh revamped (2,300 polygons)
![|690x384](upload://x0oxSvqCUTGjU2e2sBR97b9S7xt.png)
lmao you reminded me of the time I was 10 years old and convinced them I was at a university and have been using the programs ever since
idk how I’m even alive right now honestly, considering my antics.
Fairly easy when you know the cheat codes to Blender, and maybe watched about 1/2 of these tutorials. And have a decent understanding of how modifiers work.
actually, my normal scale is 1 meter = 5 studs, but for the sake of having large areas to work with w/o the old “i went to far, now it’s buggy” glitches, i scaled it down by a factor of 20, causing 1 stud to equal 4 meters.
so now, instead of only being able to work with 25 square kilometers of space, i can do up to 6400, allowing me to have much more… stuff to do.
More optimizations (60fps and strong ) as well as the new (and now animated) AKM from VordonZon. Tomorrow I work on bug fixes and rotating the wrists. Pictures taken in 1440p so you can click+zoom for all the details
Final update on motorcycle, stuck on it because I can’t find any good reference photos for the inner workings of the bike to get a good idea of how I need to model everything…
#2 Hour model and texture of Dreg the Chill Dragon.
######(He needs a real name)
And if you want to texture the dragon yourself, here's the template.
![|500x500](upload://rVxjIwyqCvVEDnHWwUahlrmtP4N.png)
![|500x500](upload://9WUFhiQzeOWAFLJwo4o0HCDnESS.png)
For a bit more help.. here's my solid color so you know what goes where..
![|500x500](upload://qe0L1WFYsLoPVR692kTIZkWERIY.png)
If you happen to make a retexture of the dragon, send me a PM with the image and I’ll add it to my upload list when meshes are out.