To add onto this, here are some common things that may be causing issues in getting your collaboration thread noticed:
- Readers have to ask you about the incentive instead of you providing it outright
- You don’t mention an incentive
- Your incentive is ROBUX, but you tell people to PM you to discuss how much
- You link them your game instead of telling them why they’d want to work on it outright
- You refuse to post about the project you’re working on publicly and require people to PM you for info about it
- You provided an incentive but it wasn’t enough to get readers interested by itself
- Underpaying
- You didn’t market your idea well and others don’t think it’ll pay off as a group project
- You didn’t think your idea through well and it won’t pay off as a group project
- Other circumstances outweigh your normally reasonable incentive
- You don’t provide information about what you’ll do for the project, or what you’ll do isn’t worth what you’re asking (e.g. you do nothing but generate ideas and ask for 50% of profits)
- Your project has mysteriously gone through numerous developers (is this a sign of terrible interaction between you and other developers?)
- Your project has been under the works for a long time (do you not have your stuff together? Can others rely on you?)
The first issue is really easy to solve. Start convincing users to work with you the first sentence in, make sure you finish convincing them quickly, and don’t hold the user responsible for convincing themselves. Also provide all information you’d want to know about the project if you were the one deciding whether or not to work on it. As a rule of thumb (and this applies in general), if you want someone to do something for you, the more work they have to do, the less likely they’ll do it. This does not mean they aren’t dedicated enough – I’d argue that it makes them even more qualified since they’re thinking things through instead of rushing to jump aboard projects just because they have nothing better to do (will they still work for you once they find something more interesting?).
The second issue may be a little out of your control if you don’t have enough ROBUX to offer as a monetary incentive, but you can always attract people with a good game plan. If even that fails, it may be because you don’t have enough of a reputation for people to want to work for you yet. Try collaborating with other users to build that reputation.
In regard to the third issue, just be fair with what you ask, and if there have been past issues with the project, truthfully (lying will only make things worse) explain what happened. If there was an issue on your part, explain what you plan to do in order to fix it.
WARNING about hiring programmers:
If you have to hire programmers but aren’t a programmer and can’t understand what they’re doing, be extremely careful who you work with. A lot of people can claim to be able to program your game, but you can never know if that’s true, whether it be to overestimating their own abilities or milking you for payment before you find out they’re full of it. Choosing the wrong people to work with can result in your game going through multiple developers and getting a bad reputation. Ask about your programmers’ past work and examples of what they’ve done. Ask for people they’ve worked with in the past and talk to them. Ask on the devforums for things you should test them on because they can easily show you something that seems complex but is actually easy to program.