Yes, I’m sure it would be able to when you use the optimization that my module provides. Like providing Player UserID in the name to make automatic disconnection possible or upcoming custom auto-disconnect in the development branch.
You can group RBXScriptConnections, allowing you to clean up an entire group at once. Additionally, you can set up automatic disconnection for players when they leave the game (since active RBXScriptConnections that are specifically created for the player are no longer needed at that point), or trigger automatic disconnection when another specific event occurs.
Another key point is logging; you can monitor the activity of these connections. If you’d like to learn more about these features, please refer to the current documentation on GitHub. I’ll be improving the documentation soon, but for now, you should be able to set up these special features. If not, I’m happy to help!
You can group RBXScriptConnections, allowing you to clean up an entire group at once. Additionally, you can set up automatic disconnection for players when they leave the game (since active RBXScriptConnections that are specifically created for the player are no longer needed at that point), or trigger automatic disconnection when another specific event occurs.
Another key point is logging; you can monitor the activity of these connections. If you’d like to learn more about these features, please refer to the current documentation on GitHub. I’ll be improving the documentation soon, but for now, you should be able to set up these special features. If not, I’m happy to help!