# 🎛️ MAS - Master3395 Administrative System - Advanced Roblox Administration

I have tried stripe before, it was costly.
But I re-checked the fees now, there’s a 0,2$ difference between paypal and stripe, where stripe is cheaper, as you can see below.

I’ve not checked other card processors yet, since I first wanted a view of what people think this service needs, add/remove features, before I release anything as a V1.

Paypal:

I tried an online converter, converting the 20 NOK to USD on my bank, gave me the following:
1,93$ USD.
It seems that stripe might use less “fees” now than paypal does.

Stripe:
image

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Updated OP with more information about the plans and future updates.
If anyone has any other ideas that should be considered, please do leave a comment.

I seriously have a lot of doubts for the AI powered moderation. And few are these are redundant as Roblox have implemented them already.

I will scrutinize all of these as an in-game machine learning engineer and DataPredict creator (a general ML + DL library for Roblox written in pure Lua).

Now let’s begin.

  • Natural language processing for chat moderation - Roblox already does this, but with a lot more budget. How do we know this isn’t going to cause false positive much more often?

  • Automated toxic behavior detection - Same as above. And I have a lot of questions with this. How is the toxic behaviour is detected? If it was from chat and voice, then don’t bother, since it is already done by Roblox.

  • Pattern recognition for exploit attempts - How? Support Vector Machine? Expectation Maximization? Complement Naive Bayes? If you have been developing games and perform machine learning in games, you should damn know very well that every game have unique features that aren’t applicable to other games.

  • Risk scoring for players → Hopefully you chose a model that is sample efficient because I have a feeling this is going to have high false positive rate.

  • A slight nitpick, but I can assume “Behavior trend analysis” as “Machine learning-based behavior analysis”. So this is redundant in your post.

To be honest, when I look into your website, I don’t see any of these. AT ALL. Maybe you can provide a couple of videos for such AI systems? Potential customers would less likely hesitate to subscribe your services if you do have them. No need to be fancy with editing. I need to see it.

Right now, all this post show is “Here’s a list of what I did without proof.”

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Many of the AI stuff was put into the wrong category, it was meant to be put into the “Planned feature” box :slight_smile:
That is why you don’t see it on the site.

Yes I’ve thought about the false positive situation, so that is one of the reasons I’m holding back on releasing that.

All of the options on the site will be fully toggleable, so the user will be able to test and see if the feature is something they would like to continue using.

Chat moderation is dropped - Leaving it to roblox.
Not going to do voice AI, since roblox has their own setup there.

When it comes to the exploiting, I’ve been thinking of several ways, not to interact with the game’s usage, but the user’s usage and behavior.
Not sure if roblox’s engine is as “logical” or “advanced” as I want it to be.
It’s first now that I’ve thought more on it, that roblox might not be ready for it yet.

Yes we can block exploits the normal traditional ways, but it’s not as good as it can be.

Do you have any suggestions for risk scoring models? If you have tried them before, if you haven’t, I will try a few before I make up my mind if it gets dropped.

Also, yes, I seem to have listed analysis twice with behavior.
I will correct this soon, but the documentation in the OP isn’t my first place to update.
First, I update the site, then I can update the documentation in the OP :slight_smile:

Thanks for the feedback :slight_smile:
I will look into the video recordings also :slight_smile:

I highly recommend that anyone who has no domain expertise in combining ML and game development to not even attempt such implementation in the first place. I have seen many of my library users (or rather people attempting ML with game development) see their games plummet without guidance.

I know that’s a little blunt and direct. However, given the potential lawsuits as a result of falsely marking innocent users as hackers and trollers that could drive down the game engagement, I’d highly recommend you do not attempt this without any proper experience.

A cap on amount of bans per plan doesn’t seem right to me.

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PHP isn’t actually more secure? Node is by far better and much quicker. PHP can’t handle async, PHP composer is okay but compared to npm it isnt at all. PHP is super complicated for real-time, while Node can handle WebSocket easily. And popularity ≠ quality

All modern websites use Express.js, FastAPI, and other modern frameworks. Nobody uses PHP or MySQL anymore for that matter, they are extremely outdated today.


i aint readin allat

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It is a reason why i haven’t listed all features on the front of the website xD
I listed the main pointers there.
But someone wanted details on what the plans were.
So it was either putting a lot more on the front page, using the feature boxes, to put in small text, or posting it on the devforum.
Or not post it at all.

I put all the big information into summarys :slight_smile:

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while i’m here, please use https://bun.sh :slight_smile:

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Forgot to reply to you, i see.
I fixed all the signups, both with email and social login.
If you encounter any new issues, do let me know, either here or in the Discord server.