[1.0!] Unicorn VisTools Suite Release

Roblox LODs look bad and you have no artistic control over them. There’s value in being able to create your own LODs that don’t look like a smudged block of clay. Not sure if this is worth $60, though. Maybe if it also supported features like imposter billboards for trees.

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Imposter Billboards are a planned feature, actually.

Due to this being a Roblox plugin, it’s not really possible to generate billboards or imposter meshes on the fly, at least until EditableMesh & EditableImage are released.

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I’m not convinced that the $60 price tag is justified for this product. In my opinion, it could be offered for free or utilize existing features like streaming and LOD rather than requiring a separate plugin. Using the plugin not only adds to the cost but also increases the part count, necessitating the creation of an “imposter part” for the model, which further escalates part count. It seems to me that streaming-enabled functionality would suffice for achieving the desired results.
However, I want to acknowledge the effort put into developing this product. Despite my reservations about the pricing and necessity of the plugin, I appreciate the work that went into its creation. Keep up the good work!

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I was talking about the RenderFidelity property on Meshes, but you are right.

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You guys are right about the price! Was trying to price it competitively to other VisTool systems.

Will be temporarily taking the Plugin-Offsale while I work on this next update. When it re-releases, it’ll be cheaper!

Also working on a showcase place to show it’s strengths. :smile:

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Been working on this all day.

Here’s some results I got on Mobile (S22 Ultra)

The original place, w/o Unicorn VisTools:

My test place w/ Unicorn VisTools:

This is the “Realistic Forest Demo” by Alpha Strike Group.

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Ah, I see there is a noticeable performance improvement when using the plugin. However, I’m curious if similar enhancements can be achieved by enabling streaming and adjusting render settings such as optimized/low quality. Additionally, could you test the model with streaming mesh set for the streaming model option? This setting often pastes a 3D picture to replicate a model at a distance, which might yield comparable results.

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Both places already use StreamingEnabled and StreamingMesh!

I’m actually kinda shocked now after checking the setting and seeing it was turned on in both the original & my test place.

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After some more optimizations to the distance culling, I have now achieved 20ms CPU time.

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This plugin is so useful for detailed maps… and I want it, but for 59.99 I would rather just script it myself.

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Price is actually being reduced when the plugin is re-released!

Just a quick question regarding the models: When we need to create an additional part to serve as an “imposter model,” as shown in the video, wouldn’t this increase the part count? Nonetheless, great work on the plugin!

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It would slightly, depending on how you set up the imposters. Could be a single part, or a dozen.

However, parts themselves no longer drain performance like they used to.

Bigger problem is high triangle count, which this plugin helps to alleviate.

Plugin has been re-released at a cheaper price, and I’ve provided the demo place I’ve been testing it in!

Minor Update 4 / 19 / 2024


  • Players are now faded out. You can disable this by deleting the server script.
  • All parts & decals have their base transparencies saved. Meaning if you have a window at 0.5 transparency, the renderer will fade it to and from that transparency.

Demo: https://www.youtube.com/watch?v=AI1KdpCDct0

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Really curious but how does this compare to this other VisTools culling system by MrChickenRobot?

Your original post says future updates: Occlusion Culling. Is this not yet implemented yet? I dont think a culling system is worth considering unless it implements Occulision Culling as roblox handles everything else reasonably well.

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Looks like a solid start to a plugin so far! Glad to have more than the $500 option from MrChickenRocket

Gonna follow this thread to see where it goes…

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I absolutely agree. This is a great start. I look forward to seeing how this progresses.

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This plugin now has Occlusion Culling!

I forgot to update the original post as I’ve been busy with other dev-related projects. :sweat_smile:

EDIT: Updated the original post!

Notice: 9/9/2024

With the addition of Occlusion Culling being an official part of the Roblox renderer in the near future, the Occlusion Culling method present in Unicorn VisTools sweet will be retired.