I can help you with that, are the events in parts or in functions, that way we can add the events in a table and then disconnect them when they dont need to be used.
I’ve already disconnected them now- thanks for the help though.
(a for loop thru my remotes folder worked fine)
That’s legitimately the highest ping ive ever seen in my life oh my god.
my game or your game? ------------i had to add this charecters to post this
huh? I meant the 11k ping is the highest ping ive ever seen in my life cause its just so bizarrely high, i wish you luck fixing it
Well, if you think remote events are doing this, check for every remote event in your game, and add a script for each to log the data they’ve received. then check the console in the game.
Also, does this happen on studio too?
no only when like many players
What do you mean by many, How much?
like 10-25 . . . . . . . … . . . . … . . . .
Have you tried logging the evens info?
no. ngl why do i need to make this text so i can send a no.
are you using free models? maybe there’s some sort of backdoor that implodes your ping
Bruh try then, so it might report whats clogging your events.
I’m not sure what could cause that issue, I think is cause of any backdoor in a model you using, and is increasing the ping on the server / game.
the only things from toolbox that i used were the roblox musics so no
For all the people who’ve said ‘log the events’ and you’ve ignored them:
LOG THE EVENTS!!!
That will tell you exactly what’s going on. No questions.
how do i “log” them i don’t know how to.
Go to View tab in studio and use the search tool in the script editor to search for :Connect as @TomPlays63 said.