Squid Game Infinity RP | Update Log

Squid Game Infinity RP

This game is currently in alpha and is in an incomplete state. Bugs are actively fixed when reported.

Game Link
Official Group

Planned updates for future

  • Automatic system
  • All minigames functionality
  • Players will earn credits for performing tasks
  • Fully interactive areas

Recent updates
Publish 84 (October 20, 2023 @ 11:59AM EST)

  • Updated Red Light Green Light Minigame (some bugs)
  • All weapons now deal double damage and have double ammo
  • Added 2 findable weapons around the facility (knife and pickaxe)

Publish 63 (October 19, 2022 @ 1:43AM EST)

  • Feature: You can now toggle to disable spawning with team morphs in the Customization - Other menu!
  • New Area: VIP Area now has Dressing Room where you can change your mask or outfit as a VIP
  • Sound: Death sounds have been decreased in volume

Publish 59-62 (October 18, 2022 @ 1:29AM EST)

  • Feature: Unlockable team promotions, some teams currently have different morphs associated with their role
  • Quality of life: Improved life and death cycle with animation
  • Bug fixed where hostile roles were unable to kill lower ranked hostile roles
  • 2:57PM EST, Bug fixed where disguises do not revert player back to original rank when resetting

Publish 58 (August 25, 2022 @ 4:30PM EST)

  • Bug fixed where Managers cannot kill Officers
  • Bug fixed where Front Man cannot use announcement system
  • Added additional teleporter in Front Man office to Control Center

Publish 57 (August 24, 2022 @ 6:05PM EST)

  • Added gamepass: Coast Guard
  • Coast Guard Tactical vehicle was added to the game
  • Changed announcement system so that only staff roles can
  • Changed vehicle seats to have prompt to sit
  • Characters now flinch to getting slapped

Publish 56 (August 24, 2022)

  • Added free roles: Doll, Officer
  • Police car vehicle was added to the game
  • Police station was added to the game
  • All Vip roles now have golden revolvers
  • Character head now moves with camera direction

Publish 55 (August 24, 2022)

  • Voice chat was enabled
  • Fixed bug where players were flying off map when using a teleporter in a car
  • Some roads and vehicle teleporters were adjusted to provide better visual direction

Publish 53 (March 13, 2022)

  • Updated facility
    • Now features entrance
    • New path to city via vehicle
    • Changed detective spawn to allow choosing between vent access or city spawning
    • Now has area to drop off civilians into the facility
  • Added new roles
    • Recruiter, Civillian, and Driver
  • Added new areas
    • Harbour
    • City, City Tunnel
    • Convinience Store
    • Ilnam’s Condo

Publish 50-51 (January 8, 2022)
51

  • Optimized food items
  • Fixed order of tools when spawning
  • Fixed position of player spawn camera B
  • Fixed some CFrame errors around map
  • General optimizations

50

  • Fixed glass platforms from duplicating too much and causing memory leak
  • Slowed down island boat speed
  • Fixed bug where scuba diving gear cannot be removed on staff morph teams
  • Fixed bug where detectives cannot go into control center
  • Fixed bug where ‘player’ tracker in control center does not clear players who leave the game
  • Fixed feature where disguises change mastermind to 456 and not 001
  • Detectives now can use announcements
  • Detectives now show their player name instead of a player number
  • Changed signs in front of Front Man Elevator to be more relevant

Publish 49 (January 7, 2022)

  • Added Escape Island
  • Added more things to front man office
  • Added underground passage entrance in front man office
  • Added Front Man Hallway
  • Added real water to surrounding of facility island
  • Improved glass platforms
    • Platforms will now fall and regenerate after each reset
  • Tools:
    • Cell Phones for RP purposes (Detective, Front Man+)
  • Hotfixes:
    • Optimized logic for all doors

Publish 48 (December 29, 2021)

  • Reverted changes back to 46 due to unintended side effects

Publish 47 (December 29, 2021)

  • General optimizations surrounding spawn system

Publish 46 (December 25, 2021)

  • Removal of in-game GUI bug
  • Added mastermind room in Front Man office

Publish 45 (December 23, 2021)

  • Addition of Last Supper area

Publish 44 (December 21, 2021)

  • Addition of Givable Food Items (equip food item to get prompt when approaching another player)
  • More food vending machines added to Kitchen
  • Improved Glass Platform Area
  • VIP door to Glass Platform Area was added

Publish 37 (November 30, 2021)

  • Squid Game Duel Area: Changed Duel Knife to have animations and overall better combat

Publish 35 (November 30, 2021)

  • RP Mode removed

Publish 34 (November 30, 2021)

  • Memory leak fixes, improved server life and performance
  • Increased reserve ammo to 14 in detectives

Publish 32-33 (November 29, 2021)

  • Introduction of RP mode (say !rpmode to become invincible until reset)
  • Added ‘!reset’ command to assist in resetting character easier

Publish 31 (November 25, 2021)

  • Changed location of VIP room to glass platforms
  • Balanced ammo for each team

Publish 30 (November 24, 2021)

  • Soldiers are able to damage players
  • Reworked datastore logic to occasional prevent minutes loss

Publish 28 (November 18, 2021)

  • Added RP instructions and updated rules at player spawns
  • Decreased damage to MP5
  • Added Blank Gun to shape staff that does very low damage to help with roleplay
  • Fixed forcefield for players at spawn

Publish 27 (November 18, 2021)

  • Detectives now disguise back after being killed, helps to confirm in suspicion RP

Publish 26 (November 17, 2021

  • General increased damage and ammo to all weapons
  • Added luxury food items to kitchen dispenser
  • Added Private Room in VIP Lounge

Publish 25 (Major)

  • Released detective team with disguise tool
  • Added Boat/Ferry Dock area for detective spawn
  • Added area teleporter for detectives to spawn at a chosen area

Publish 21-24

  • Additional bug fixes

Publish 20 (Hotfix) (November 12, 2021)

  • Decreased damage for weapons
  • Fixed red light green light from starting automatically

Publish 19 (Hotfix) (November 11, 2021)

  • Optimized gun system to cause less lag

Publish 18 (Hotfix) (November 10, 2021)

  • TK was reduced for all teams to unmasked staff only due to RK concerns

Publish 17 (Small Update) (November 9, 2021)

  • Masterminds now have their own mask
  • All masks in-game were improved in quality and positioning
  • Workers and Soldiers will now see a warning over their head when taking off their mask

Publish 16 (Small Update) (November 8, 2021)

  • TK has been added to all Manager+ teams to introduce new RP mechanics

Publish 14-15 (Hotfix) (November 7, 2021)

  • Player invincibility fixed for spawn areas
  • Soldier spawns were improved
  • Red Light Green Light was improved in quality, doll now turns on time with sound

Publish 13 (Hotfix) (November 6, 2021)

  • Gun system optimizations
  • Forklifts have been removed temporarily for optimizations
  • Players now receive “Player In Safe Zone” billboard when in a safezone, and are warned when leaving a safe zone over their head. This aims to help clear up confusions on where players should be invincible from staff damage.

Publish 12 (Hotfix) (Oct 27, 2021)

  • Red Light Green Light will now automatically end when all players have been eliminated on the play zone
  • Red Light Green Light difficulty checkpoints have been moved closer to the end
  • Fixed a memory leak in gun system that severely affects server performance over time

Publish 11 (Hotfix) (Oct 21, 2021)

  • VIPs are now able to take off their mask via !togglemask
  • Red Light Green Light was reduced in difficulty after complaints that it was too hard at the halfway point
  • Red Light Green Light Viewing Deck no longer teleports people out of there when in the glass zone
  • Fixed bug where RLGL automatically starts every time it ends
  • Increased wait lobby time for RLGL to 45 seconds
  • Fixed bug where Manager+ masks still have textures and decals showing after using !togglemask

Publish 10 (Oct 20, 2021)
Basement

  • Added basement area with working furnaces and forklifts

Marbles

  • Released to Preview Mode

Red Light Green Light

  • Increased length of course
  • Added checkpoints that add speed to the doll announcer to increase difficulty

VIP Area

  • Added exclusive viewing boxes for each minigame area

Misc

  • Upgraded the racetrack
  • Added a food dispenser to the Kitchen

Publish 7-9 (Hotfix) (Also known as 6A,6B,6C) (Oct 16, 2021)
Minor Change

  • Changed Guard team name to Worker

Bug Fixes

  • Fixed manager room bug where it would prevent players from leaving
  • Fixed cookie dispenser bug that would cause the machine to stop giving cookies

Publish 6 (Oct 15, 2021)
Balancing/Quality Of Life

  • Added RK warnings around map
  • Reduced magazine size on MP5s
  • Increased damage on MP5s
  • Removed guard revolver for balancing, replaced with Staff Baton
  • Added some tools to each class

Bug Fixes

  • Fixed bug where announcement system asks you to buy a game pass for the wrong game
  • Fixed bug that causes players to become invisible after playing RLGL

New Area

  • Tug of War added to preview mode

Red Light Green Light (RLGL)

  • Provided invincibility to players waiting to queue for Red Light Green Light
  • Players no longer die when moving past the finish line
  • Doll head now moves accordingly based on the signal status

Honeycomb

  • Added 3 states of each cookie for better RP (Manual walk-in minigame coming soon)

Manager+ Areas

  • Players will be restricted access to these areas, but will still be able to see a preview of the area through a pane of glass

VIP Area

  • Added fast transport door leading directly to Kitchen for servers to grab refreshments from

Mastermind Role

  • Mastermind will be able to disguise as a player and will be able to participate in any game in the future

Publish 5 (Oct 12, 2021)

  • Added more game functionality to Red Light Green Light. Arena now teleports players out of playzone before the game and has teleporters from front to back for staff.
  • Players are now invincible from staff harm while in minigame (only red light green light for now).

Publish 4 (Oct 11, 2021)

  • Added game functionality to Red Light Green Light
  • Added Glass Platforms (RP), Squid Game Duel Arena (RP)

Publish 2 (Oct 10, 2021):

  • Fixed manager spawns, invisible blocks in control center, disabled police (spy team) UI until further notice, added preview enabled signs for game arenas that have been built but do not have game-logic yet (RP-only)
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