This is a genuine question if it’s reasonable/ able to work on some devices etc.
Is a 16k by 16k studded map good the total area is 256000000? Its terrain
If you use StreamingEnabled it should be fine.
I’ve made large maps using Terrain in the past. I can’t remember if it was 16,000 studs wide but it was in the ballpark of that. Ran perfectly smooth with StreamingEnabled on. However, I remember startup time for new servers (aka first player to join a server) could have longer join times; Sometimes close to a minute iirc.
Yeah streaming enabled requires the game to “remember” how certain parts of the map look. And they need to load first.
StreamingEnabled only changes what each client has loaded at any given time. The server has the entire map loaded at all times (at least after server startup - hence the longer startup time for maps with more data). However, this would become less of an issue for games with higher new server demands as Roblox announced server prewarming.
I had something like this
I made this beach in july 18 , and his are was 12kx12k studs but I was doing another beach with 16kx16k area , just an island in september but I discontinued them
Really depends on the level of detail of your map. JUST terrain would be easier to work out… but even so, it’s probably too much for most devices unless you’re using StreamingEnabled as some others have said.
Fantastic Frontier has a very large map, not using terrain though. Their game runs great because they use streaming… I’ve believe it does make it a pain to develop though, since the map has to load entirely in Studio (I think).