2007 I joined and immediately wanted to learn how to make all of the cool things. I built a bunch of blocky pokemon models that your character could morph into and that was one of my first games.
2008 I started my building game based on the premise of “solving” griefing, where what players delete could be undone. Around this time Wirodeu and Ravenshield made the hide and seek genre popular and I made a couple of those.
2009 uberubert made the tycoon genre popular and I made some tycoons and Laser Tanks. Laser Tanks began as a concept for a game based on remote-controlled fighting tanks and evolved into a progressive level-up type of game, like a tycoon.
2010 Laser Tanks was popular. I made a basic “saving” system by serializing data and presenting it to the player to write down and input when they join again. I bought all of the things.
2011 Laser Tanks 2.0 was big. The release of data persistence prompted its creation. It is a full re-write of the previous game. I enter the trading environment.
2012 I am bad at trading and lose everything. I spend too much time in Script Builder writing over 7,000 lines of code that keeps getting stolen. The world ends.
2013
2014 Player Points are created. I make a game that features them and ride the cash train until the fad dies.
2015
2016
2017 These last few years have gone by unusually quickly. I feel the need to create something big and exciting like I had done in the years before but lack the direction.
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