Has anyone applied this to the module? I canāt seem to figure out where/how to apply this, testing this on a 2.0 rig is accurate enough as it is but when I test this using the woman package the arms are way off target (potentially also due to the elbow offset?)
This looks useful, and I was actually looking for inverse kinematic tutorials. But Iām still unsure about how to use it for walking in where you put the script wise or if this is even for walking. This kinda went over my head so I canāt really figure out how to use it with walking.
I might just change names or something, iām also not sure if this is only for animations instead of actual walking (For an fps game a couple friends and i are working on).
How do I use this for walking? (Or if its already for walking just tell me I donāt really know how this works)
The function provided cannot be run as it errors at :pointToObjectSpace(), the error it provides is
For the originCF im passing through a cframe, for the targetPos im passing through a position.
Iām incredibly confused any help is appreciated.