Ah, I see there is a noticeable performance improvement when using the plugin. However, I’m curious if similar enhancements can be achieved by enabling streaming and adjusting render settings such as optimized/low quality. Additionally, could you test the model with streaming mesh set for the streaming model option? This setting often pastes a 3D picture to replicate a model at a distance, which might yield comparable results.
Just a quick question regarding the models: When we need to create an additional part to serve as an “imposter model,” as shown in the video, wouldn’t this increase the part count? Nonetheless, great work on the plugin!
Players are now faded out. You can disable this by deleting the server script.
All parts & decals have their base transparencies saved. Meaning if you have a window at 0.5 transparency, the renderer will fade it to and from that transparency.
Your original post says future updates: Occlusion Culling. Is this not yet implemented yet? I dont think a culling system is worth considering unless it implements Occulision Culling as roblox handles everything else reasonably well.
With the addition of Occlusion Culling being an official part of the Roblox renderer in the near future, the Occlusion Culling method present in Unicorn VisTools sweet will be retired.
Accessories now listen to user’s graphics settings. This can be integrated into games’ custom settings interface so players can turn this feature on or off.
Imposters visible in studio would not disappear during run time
The Imposter tag basically acts as an ignore tag per-part inside of a model with a detail tag, regardless of the level.
I.e. - if you have a part with the Imposter tag set, and it’s parent model has the tag “SmallDetail” - everything else will disappear except for the part tagged with Imposter.
This works on top of making custom imposter models.
Unicorn VisTools is now completely compatible with StreamingEnabled! Setting a Model’s “StreamingMode” to Persistent allows your hand-made LOD models to shine through when using StreamingEnabled!
Utilizing the built-in LOD mesh generator for Models is significantly less optimized and looks uglier than using hand-made LOD models that dynamically come into view during gameplay. Utilizing hand-made LOD models also results in a sharp drop of both triangles and draw calls, which is especially important for both mobile & low end devices.