[2.0!] Unicorn VisTools Suite Release [ MAJOR UPDATE ]

Really curious but how does this compare to this other VisTools culling system by MrChickenRobot?

Your original post says future updates: Occlusion Culling. Is this not yet implemented yet? I dont think a culling system is worth considering unless it implements Occulision Culling as roblox handles everything else reasonably well.

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Looks like a solid start to a plugin so far! Glad to have more than the $500 option from MrChickenRocket

Gonna follow this thread to see where it goes…

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I absolutely agree. This is a great start. I look forward to seeing how this progresses.

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This plugin now has Occlusion Culling!

I forgot to update the original post as I’ve been busy with other dev-related projects. :sweat_smile:

EDIT: Updated the original post!

Notice: 9/9/2024

With the addition of Occlusion Culling being an official part of the Roblox renderer in the near future, the Occlusion Culling method present in Unicorn VisTools sweet will be retired.

New Update:

  • MAJOR Overhaul to the LOD system, boosting performance even further than it did before (up to 3x in testing!)

Here’s a video demo of the new renderer in action!

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New update:

  • Accessories now listen to user’s graphics settings. This can be integrated into games’ custom settings interface so players can turn this feature on or off.

Video demo:

New update:

  • Further optimizations to the LOD system
  • Made compatible with StreamingEnabled
  • “Imposter” tag for parts

Bug Fixes:

  • Imposters visible in studio would not disappear during run time

The Imposter tag basically acts as an ignore tag per-part inside of a model with a detail tag, regardless of the level.

I.e. - if you have a part with the Imposter tag set, and it’s parent model has the tag “SmallDetail” - everything else will disappear except for the part tagged with Imposter.

This works on top of making custom imposter models.

Unicorn VisTools is now completely compatible with StreamingEnabled! Setting a Model’s “StreamingMode” to Persistent allows your hand-made LOD models to shine through when using StreamingEnabled!

Utilizing the built-in LOD mesh generator for Models is significantly less optimized and looks uglier than using hand-made LOD models that dynamically come into view during gameplay. Utilizing hand-made LOD models also results in a sharp drop of both triangles and draw calls, which is especially important for both mobile & low end devices.

Demo with Wireframe:


vs

Demo without Wireframe:


vs

Draw Counts & Tri Count w/ Model Streaming Mode Set to Default:, utilizing auto-generated StreamingMesh models
image

Draw Counts & Tri Counts w/ Model Streaming Mode Set to Persistent, utilizing handmade LOD imposters:
image

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