[2.0!] Unicorn VisTools Suite Release [ MAJOR UPDATE ]

Really curious but how does this compare to this other VisTools culling system by MrChickenRobot?

Your original post says future updates: Occlusion Culling. Is this not yet implemented yet? I dont think a culling system is worth considering unless it implements Occulision Culling as roblox handles everything else reasonably well.

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Looks like a solid start to a plugin so far! Glad to have more than the $500 option from MrChickenRocket

Gonna follow this thread to see where it goesā€¦

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I absolutely agree. This is a great start. I look forward to seeing how this progresses.

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This plugin now has Occlusion Culling!

I forgot to update the original post as Iā€™ve been busy with other dev-related projects. :sweat_smile:

EDIT: Updated the original post!

Notice: 9/9/2024

With the addition of Occlusion Culling being an official part of the Roblox renderer in the near future, the Occlusion Culling method present in Unicorn VisTools sweet will be retired.

New Update:

  • MAJOR Overhaul to the LOD system, boosting performance even further than it did before (up to 3x in testing!)

Hereā€™s a video demo of the new renderer in action!

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New update:

  • Accessories now listen to userā€™s graphics settings. This can be integrated into gamesā€™ custom settings interface so players can turn this feature on or off.

Video demo: