Your original post says future updates: Occlusion Culling. Is this not yet implemented yet? I dont think a culling system is worth considering unless it implements Occulision Culling as roblox handles everything else reasonably well.
With the addition of Occlusion Culling being an official part of the Roblox renderer in the near future, the Occlusion Culling method present in Unicorn VisTools sweet will be retired.
Accessories now listen to user’s graphics settings. This can be integrated into games’ custom settings interface so players can turn this feature on or off.
Imposters visible in studio would not disappear during run time
The Imposter tag basically acts as an ignore tag per-part inside of a model with a detail tag, regardless of the level.
I.e. - if you have a part with the Imposter tag set, and it’s parent model has the tag “SmallDetail” - everything else will disappear except for the part tagged with Imposter.
This works on top of making custom imposter models.
Unicorn VisTools is now completely compatible with StreamingEnabled! Setting a Model’s “StreamingMode” to Persistent allows your hand-made LOD models to shine through when using StreamingEnabled!
Utilizing the built-in LOD mesh generator for Models is significantly less optimized and looks uglier than using hand-made LOD models that dynamically come into view during gameplay. Utilizing hand-made LOD models also results in a sharp drop of both triangles and draw calls, which is especially important for both mobile & low end devices.