So I noticed the post today about text chat service being the default now, but now I don’t know how to mute a player as my implementation for the legacy service no longer works. Any idea how I would go about this?
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Use TextSource.CanSend
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That’s a read-only property however, I want to mute them, not check if they’re already muted or not
It isn’t read-only, it’s just read-parallel which means it can be read in parallel (desynchronized scripts under actors)
I tried this out and it doesn’t work for me. Does this only work in a real server or is it just broken?
It works, but the client will still be able to chat for themselves, but it won’t replicate to other players
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Ooh, okay. Thank you. I appreciate it.
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No problem, it confused me as well
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