We have all seen the games with the animated water textures. An example of what I’m talking about is the ocean texture in Fishing Simulator.
I was wondering when you are trying to animate a massive texture, is there a performance gain/loss by doing it server side? Would this increase replication traffic and cause more lag? Is client side preferable?
For a smooth motion it would be looping every .1 or .05 seconds.(or even faster maybe)