How to make pathfinding more linear

Hello i have been messing around with pathfinding service and I notice that the movement is very… curvy and figitty. I think it would look a lot better if the movement was more straight. Like if you want to walk diagonally you have to walk like minecraft blocks. I was wondering if its possible I can make the pathfinding more linear

Set the network owner and use Move instead of MoveTo. There isn’t such a thing as linear pathfinding, because that would be going straight to the point.

I am unsure what you mean by “set the network owner” also I was not aware that there was a “Move” instead of “MoveTo” in roblox.

I’m guessing its like

local ai = script.parent
ai:PivotTo(CFrame.new(Vector3.new(10,0,10)
-- Moving 10 studs X and Z in "minecraft block" movement style
ai.Humanoid:Move(Vector3.new(0,0,0)