Is there a way to make a surface gui have multiple adornees using scripting?

I’m making little screens in my game, and they will all have the same gui, and it will be a surface gui. However I realized this might require me to make a copy of the gui for each screen. Is there any way to avoid this, or will I have to do this?

Unfortunately you can’t set multiple Adornees for SurfaceGuis. You will need to use :Clone() and set the Adornee for each surface you would want the Gui on.

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Will this cause the game to be very laggy?

it wouldn’t effect your game performance in a large scale.

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Not really unless your Guis are very large and detailed.

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