game:GetService("UserInputService").InputBegan:Connect(function(Input,GameProccessed)
print(Input.KeyCode, Enum.KeyCode.ButtonA, GameProccessed)
if GameProccessed == true then
return
end
if Input.KeyCode == Enum.KeyCode.ButtonA then
print("Will never run")
end
end)
Is this happening only to me? This bug occurs in studio and in-game and in multiple Roblox experiences.