Hello everyone, today I want to create a set of magic wands. I want when a player is hit by the spell, to be thrown back like a punch. Help me please. I started creating the script to cast the spell.
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The Spell cast parent is Workspace
Use a Raycast for this!
Get the part that intersecates with the Raycast and check if it’s a Character (by checking if it has a Humanoid), then simply create a LinearVelocity constraint inside the HumanoidRootPart for the push effect!
Hope this helps
I don’t know how to do this, i never do it before
well then that’s one way to learn
First, i do touched event and verify if Hit have an humanoid, after it, i create linearVelocity, but it’s linear velocity i don’t know to use : ( It’s bugged and push the player in a random direction)