Can I add things later to ReplicatedFirst and have them replicate to a client?
It seems like the answer is no as my stuff isnt replicating. I want to use InsertService() to add some localscripts to it, so i dont need to publish the world every time I wish to update the scripts.
I don’t think StarterPlayerScripts replicates if the player has already loaded, and InsertService is too slow to finish before the player has loaded.
ReplicatedStorage replicates but does not run LocalScripts.
I read the documentation and ReplicatedFirst didn’t explicitly say it only replicates once (unless im blind) so im hoping there’s a way, though I doubt it. I may have to insert them into StarterPlayer, but manually insert them directly into the first player as they will load too fast.