Can I add things later to ReplicatedFirst?

Can I add things later to ReplicatedFirst and have them replicate to a client?

It seems like the answer is no as my stuff isnt replicating. I want to use InsertService() to add some localscripts to it, so i dont need to publish the world every time I wish to update the scripts.

I don’t think StarterPlayerScripts replicates if the player has already loaded, and InsertService is too slow to finish before the player has loaded.

ReplicatedStorage replicates but does not run LocalScripts.

I read the documentation and ReplicatedFirst didn’t explicitly say it only replicates once (unless im blind) so im hoping there’s a way, though I doubt it. I may have to insert them into StarterPlayer, but manually insert them directly into the first player as they will load too fast.

ReplicatedFirst only replicates things once (when the player first joins the game before the world is replicated to them)

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