How can i keep part’s orientation in the same place while player jumps on it without using anchored property
how i want it to work:
this is what happening when player step on this part:
How can i keep part’s orientation in the same place while player jumps on it without using anchored property
how i want it to work:
this is what happening when player step on this part:
Is the part connected to something above?
Also if it is connected, with what did you connect them?
its connected with rope and above its just a part anchored
This is probably a problem to do with the attachment being on or too close to the center of mass. Try welding an invisible part below this platform to pull it downwards and so keep it orientated right.
best solution is to use AlignOrientation. Just add a part that is anchored, CanCollide to false, and transparent, in the rotation that you want then connect the AlignOrientation then boom problem solved.
i was gonna suggest this too but it gives a pretty unrealistic look when it swings around because it doesnt naturally correct itself using simple gravity