Server Crashing

Hello, I released a XBOX Support update on a game I’m currently working on. Suddenly after 1 day, all the servers crash when you do 1 specific thing, I have tried my best trying to find the Issue but I couldn’t find the Issue. I even reverted the game to many versions but the bug is still there. The LocalScript handles a “Goalkeeper System”, to catch the ball which is causing the Issue, it worked fine for months but now It doesn’t. Could someone help me out?

Thanks.

we cant do anything without code and more context relating to the error caused by the changes

local function Dive(height: string)
	if states["Diving"] then return end
	if humanoid.PlatformStand then return end
	states["Diving"] = true
	kickaction = "Dive"
	humanoid.JumpPower = 0
	humanoid.AutoRotate = false
	humanoid.PlatformStand = true
	states["HandlingShoot"] = true
	if shooting.Shoot(kickaction, yvector, camera, upvelocity) then
		kickaction = nil
	end
	states["HandlingShoot"] = false
	local direction
	local cframe = humanoidrootpart.CFrame
	if (humanoid.MoveDirection:Dot(cframe.RightVector) > 0.5) then
		direction = "Right"
		workspace.Orientation.CFrame = cframe * CFrame.Angles(0, 0, -math.rad(80))
	elseif (humanoid.MoveDirection:Dot(cframe.RightVector) < -0.5) then
		direction = "Left"
		workspace.Orientation.CFrame = cframe * CFrame.Angles(0, 0, math.rad(80))
	else
		if (humanoid.MoveDirection:Dot(cframe.LookVector) > 0.5) then
			workspace.Orientation.CFrame = cframe * CFrame.Angles(-math.rad(40), 0, 0)
		elseif (humanoid.MoveDirection:Dot(cframe.LookVector) < -0.5) then
			workspace.Orientation.CFrame = cframe * CFrame.Angles(math.rad(30), 0, 0)
		else
			workspace.Orientation.CFrame = cframe
		end
		direction = "Middle"
	end
	local force = workspace.Orientation.CFrame.UpVector * 300 -- 300
	local isright = direction == "Right"
	local diveanimation
	local isinair = true
	local raycastresult = workspace:Raycast(humanoidrootpart.Position, Vector3.new(0, -3, 0))
	if raycastresult and not humanoid.Jump then
		isinair = false
	end
	if height == "High" then
		local upwardsforce = 525 -- 550
		if isinair or humanoidrootpart.AssemblyLinearVelocity.Y > 0.5 then
			if direction ~= "Middle" then
				upwardsforce = 100
				warn"right dive"
				diveanimation = animation_handler.GetAnimation("HighDive", isright)
			else
				upwardsforce = 0
				diveanimation = animation_handler.GetAnimation("StraightDive")
			end	
		else
			if direction ~= "Middle" then
				diveanimation = animation_handler.GetAnimation("MidDive", isright)
			else
				upwardsforce = 350
				diveanimation = animation_handler.GetAnimation("StraightDive")
			end
		end
		force += Vector3.new(0, upwardsforce, 0)
		humanoidrootpart:ApplyImpulse(force)
	else
		humanoidrootpart:ApplyImpulse(force)
		if isinair or humanoidrootpart.AssemblyLinearVelocity.Y > 0.5 then
			if direction ~= "Middle" then
				diveanimation = animation_handler.GetAnimation("HighDive", isright)
			else
				diveanimation = animation_handler.GetAnimation("StraightDive")
			end
		else
			if direction ~= "Middle" then
				diveanimation = animation_handler.GetAnimation("LowDive", isright)
			else
				diveanimation = animation_handler.GetAnimation("GKSpread")
			end
		end
	end
	alignorientation.Enabled = true
	diveanimation:Play()
	task.wait(0.5)
	kickaction = nil
	if direction == "Left" then
		workspace.Orientation.CFrame = cframe * CFrame.Angles(-math.rad(90), 0, math.rad(90))
	elseif direction == "Right" then
		workspace.Orientation.CFrame = cframe * CFrame.Angles(-math.rad(90), 0, -math.rad(90))
	else
		alignorientation.Enabled = false
	end
	diveanimation:Stop()
	alignorientation.Enabled = false	
	Ragdoll(1)
	states["Diving"] = false
end

The script worked fine for months and hasn’t been touched, now it crashes the server, there is no error output or anything.

if that is the script, maybe someone is using exploits just to crash the server for some reason

No, I tested it in my private server and after some minutes I get kicked for “Lost Connection, please check your Internet…”.

Yes this is a strange on, might be worth testing on the actual place to see if it just dont like studio, your script seems has no isses so probably just studio

I searched the scripts more and realised that my scripts dont have any problem, I think that roblox has a issue on their end, all the scripts worked for months and now they dont work. I hope this issue gets resolved by roblox, but thanks for helping out.

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