How do I make client sided physics work?

Hi! I am not sure why but when I make a part unanchored client side, the physics don’t work. I can add forces to it on the client but gravity doesn’t exist. Any ideas how I fix this?

Network ownership is what determines who owns the physics of a basepart. The part you have is probably being created on the server, which means the server is the only one who can use physics on it. You need to set the parts network ownership to the player so they can affect it

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