jjadtru
(Jad)
March 25, 2023, 3:05am
#1
Hi so I am trying to make when you hold shift and a it plays an animation but the walk animation is playing at the same time as my animation is there any way to fix this?
The old animation system would prioritize the new animation that is played.
Consequently, try to adjust the weights or try out the old system:
This piece of code replicates the old animation blending system before the new engine update that changed how animations are blended using their respective weight. It is for those that prefer to keep the structure of their custom animation system without having to make extra modifications in their script.
-- local script
local plr = game.Players.LocalPlayer
local char = plr.Character
local hum = char:WaitForChild("Humanoid")
local playingAnim = {}
-- adds existing animations to the playingAni…