When i parent a rig to the player character on spawn, the character does not animate on the server, by (removing the root part of the rig/turning the root part massless) from the rig parented to the character, the character animations THEN start replicating to the server.
Issue
I assume the issue is since the rig is in the character, the player humanoid is mistaking itself to animate the rig and not the player on the server side.
Point
How can i fix this issue where the rig and character play their own animations?
Context
My rig has an animationcontroller + animator
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I found the issue was align movers, how can i use weld constraints without it feeling like you are holding the rig’s weight when you walk