Disabling weldconstraint without the part disappearing

Hello, I am experimenting with a script that will disable a weld constraint whenever it hits another part but, whenever that other part is hit, the part which is supposed to get its weld constraint disabled disappears from the game entirety.

can we see the script?
–characters–

script.Parent.Touched:Connect(function(hit)
	if hit.Name == "FrontWingGone" then
		print("hit")
		script.Parent.WeldConstraint:Destroy()
		wait(0.12)
		script.Parent.Parent.Parent.VehicleSeat.MaxSpeed = script.Parent.Parent.Parent.VehicleSeat.MaxSpeed - 10
		script.Parent.Parent.Parent.VehicleSeat.Torque = 14
		script.Parent.Damaged.Value = true
		wait(10) -- testing
		script.Parent.WeldConstraint.Enabled = true -- testing
		
		end
	end
)

is it not falling off the map because cancollide is false?

oh :skull: that was the problem all along, whoops

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