I need help randomizing the amount of NPC that spawn [need help]

Hello, I found a tutorial on how to make randomly spawning npcs but I cannot seem to randomize the number of NPCs that spawn using math.random please help.

Here is the script below:

local Random = math.random(1,max count)

for i = 1,Random do
-- spawn NPC
end

numNPCs = 1

local npcTypes = game:GetService(“ServerStorage”):WaitForChild(“NPCTypes”)
local npcAnimations = game:GetService(“ServerStorage”):WaitForChild(“NPCAnimations”)

local pathPoints = workspace:WaitForChild(“PathPoints”)

local npcFolder = Instance.new(“Folder”)
npcFolder.Name = “NPCs”
npcFolder.Parent = workspace

local rnd = Random.new()

local ps = game:GetService(“PhysicsService”)
local npcCG = “NPCs”
ps:RegisterCollisionGroup(npcCG)
ps:CollisionGroupSetCollidable(npcCG, npcCG, false)

function spawnNPC()

local allNPCs = npcTypes:GetChildren()

local newNPC = allNPCs[rnd:NextInteger(1, #allNPCs)]:Clone()

for _, d in pairs(newNPC:GetDescendants()) do
	if d:IsA("BasePart") then
		d.CollisionGroup = npcCG
	end
end

local pathList = pathPoints:GetChildren()

local randomPoint = pathList[rnd:NextInteger(1, #pathList)]
newNPC.HumanoidRootPart.CFrame = randomPoint.CFrame

newNPC.Parent = npcFolder


local allIdleAnims = npcAnimations:WaitForChild("IdleAnimations"):GetChildren()
local randomIdleAnim = allIdleAnims[rnd:NextInteger(1, #allIdleAnims)]
local idleAnim = newNPC.Humanoid:LoadAnimation(randomIdleAnim)

local allWalkAnims = npcAnimations:WaitForChild("WalkAnimations"):GetChildren()
local randomWalkAnim = allWalkAnims[rnd:NextInteger(1, #allWalkAnims)]
local walkAnim = newNPC.Humanoid:LoadAnimation(randomWalkAnim)


local currentPoint = randomPoint

local lastPoint = nil

while true do
	
	task.wait(rnd:NextNumber(0, 3))
	
	idleAnim:Stop()
	walkAnim:Play()
	
	
	local relativePoints = currentPoint:GetChildren()
	
	local targetPointValue = relativePoints[rnd:NextInteger(1, #relativePoints)]
	
	while targetPointValue.Value == lastPoint do
		table.remove(relativePoints, table.find(relativePoints, targetPointValue))
		targetPointValue = relativePoints[rnd:NextInteger(1, #relativePoints)]
	end 
	
	local targetPoint = targetPointValue.Value
	
	local rndX = rnd:NextNumber(-0.2, 0.2)
	local rndZ = rnd:NextNumber(-0.2, 0.2)
	local rndOffset = Vector3.new(rndX, 0, rndZ)
	
	local goalPos = targetPoint.Position + rndOffset
		
	newNPC.Humanoid:MoveTo(goalPos)
	
	
	local targetReached = false
	
	local moveToConnection
	moveToConnection = newNPC.Humanoid.MoveToFinished:Connect(function(reached)
		
		targetReached = reached
		
		if targetReached then
			moveToConnection:Disconnect()
			
			walkAnim:Stop()
			idleAnim:Play()
			
		else
			newNPC.Humanoid:MoveTo(goalPos)
		end
	end)
	
	
	repeat 
		task.wait(0.2)
	until targetReached
	
	lastPoint = currentPoint
	currentPoint = targetPoint
end

end
end

for i = 1, numNPCs do
task.spawn(spawnNPC)
end

Oh. numNpc = math.random(min,max)

thanks, it worked I thought it didn’t at first, but it was a capitalization issue thank you verry much!