how can i make it so when a player joins an IntValue gets put in the plrs humanoid?
and if the players respawn the IntValue gets put in the humanoid again?
local players = game:GetService("Players")
players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local humanoid = character.Humanoid
local intvalue = Instance.new("IntValue")
intvalue.Name = "IntValue"
intvalue.Parent = humanoid
end)
end)
where do i put this script?
in serverscriptservice?
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You would put the script in ServerScriptService since only the server is responsible for adding values to a player or player object.
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