Hello, i making a cinematic with camera cframe, the game is only in first person, and the bug is active only with 1st person, help me.
I’d say disable first person while the animation/intro is active, then re-enable it. You can find out how to here.
Change the Camera.CameraType
to Enum.CameraType.Scriptable
.
I make the script print and it say the camera is in scriptable mode
What is your code for controlling the camera? Also, what do you mean by first person mode?
There is the code for the camera cframe and cameraMode :
local Event = game.ReplicatedStorage.Cinematic
local Player = game.Players.LocalPlayer
local Char = Player.Character
local Camera = game.Workspace.CurrentCamera
local InHead = false
repeat wait() until Camera.CameraSubject ~= nil
Event.OnClientEvent:Connect(function(NumberOfCinematic, EnterValue)
if NumberOfCinematic == 1 then
if EnterValue == true then
Camera.CameraType = Enum.CameraType.Scriptable
InHead = true
else
Camera.CameraType = Enum.CameraType.Custom
InHead = false
end
end
end)
while InHead do
if InHead == false then return end
print("CFRAME")
Camera.CFrame = Char.Head.CFrame
print(Camera.CameraType)
wait()
end
You can try this one:
local RunService = game:GetService('RunService')
while InHead do
if InHead == false then return end
--print("CFRAME")
Camera.CFrame = Head.CFrame
--print(Camera.CameraType)
RunService.RenderStepped:Wait()
end
It might smooth the motion, but it seems like you have another script that’s interfering with the camera. Try this one for the loop of the script.
It don’t work too, sorry : ( Do you have some other ideas ?
Not sure, try searching for any other scripts that might change the camera CFrame.
Disable the humanoid’s AutoRotate then re-enable it after the cutscene
local Humanoid = Char:WaitForChild("Humanoid")
Humanoid.AutoRotate = false