local function attack()
if debounce == false then
local humanoid = tool.Parent:WaitForChild("Humanoid")
debounce = true
Attacking.Value = true
local animate = humanoid:LoadAnimation(animation)
tool.Handle.Orientation = Vector3.new(90, 0, 0)
animate:Play()
animate.Stopped:Connect(function()
tool.Handle.Orientation = Vector3.new(0, 0, 0)
Attacking.Value = false
task.wait(1)
debounce = false
end)
end
end
Pretty much when the tool returns to it’s normal position after attacking but when im moving and animation plays this is what happens to the tool.
Any help would be much appreciated. I want the player to still be able to attack while running but I don’t want the tool getting displaced.
Xacima
(Yui)
March 28, 2023, 1:14am
#2
You can try setting the tool’s position to its original position after the attack animation is finished. You can store the original position of the tool at the beginning of the script like this:
local tool = script.Parent
local originalPosition = tool.Handle.Position
Then, in the Stopped
event of the animation, you can reset the position of the tool:
animate.Stopped:Connect(function()
tool.Handle.Orientation = Vector3.new(0, 0, 0)
tool.Handle.Position = originalPosition -- reset position
Attacking.Value = false
task.wait(1)
debounce = false
end)
This should prevent the tool from slowly drifting away from its original position over time.
1 Like
I didn’t even think to try that! tysm!
1 Like
system
(system)
Closed
April 11, 2023, 1:32am
#4
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