Walk animation not playing correctly in server

For some reason, my walk animation doesn’t play correctly for other players. i have tried other solutions i found online and none worked. btw for some context i have just modified the default Animate script with my own ID’s, nothing else. also i have tried changing the weight of the animation, reuploading, disabling and enabling client animate throttling (or however you spell it), and other things. a lil video of the problem:

and the script i’m using to load in the custom character: (if that helps)

local function SelectMonster()
	print("a")
	if debounce == false then
		local Splayer = selectedplayer()
		local oldChar = Splayer.Character or Splayer.CharacterAdded:Wait()
		local newChar = monsterCharacter:Clone()
		local newanimate = serverStorage:FindFirstChild("Animate"):Clone()

		Splayer.Character = newChar	
		newChar.Parent = workspace
		print(Splayer.Character)	
		oldChar:Destroy()		
		local Animator = Instance.new("Animator")
		Animator.Parent = newChar.Humanoid
		newanimate.Parent = newChar
		Splayer.Team = game.Teams["The Experiment"]
		debounce = true
		wait(1)
		debounce = false
	end	
end

btw thanks in advance <3

i found a way to fix this! if anyone needs this is the future, just upload the run animation with a different priority than the walk animation (i used the action priority) then put it in the animate script and it worked!

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