Could a player lag my game by passing tables through remote events?

So for the settings in my game. You fire a remote event and pass a table through with all the settings you want to change. I then scan through those settings and do sanity checks.

I was wondering if its possible that an exploiter could just pass through a table with an extremely high amount of values inside to try and lag my game. And if so how could I prevent that?

2 Likes

Im pretty sure not. Just in case, you can add other values to verify that its the script and not some wandering exploiter firing random events.

5 Likes

Just use the values you need, don’t add extra things that won’t matter.

2 Likes