Tool animation using a GUI

Hi, I’m new to Roblox developing so this is why I am asking foolish questions.

How can I make it so when a player hits a GUI in a tool then an animation plays for that tool. Will this work if I put a player on a chair? Please help me.

Could you please rephrase this part? After that, I may be able to help you.

Okay, keer fakerblx ui designer i changtted it

Ok so to detect when a user presses a button in a ScreenGui you do this:
MouseButton1Click Documentation

Button.MouseButton1Click:Connect(function())

Then, to give a player a tool, you would write in a localscript:

local tool = -- put tool instance here
local player = game:GetService("Players").LocalPlayer -- current player instance

tool:Clone().Parent = player.Backpack -- cloning the tool then putting it in the player's backpack.

To play an animation is a bit more complicated so I just recommend checking out the documentation.

and since everything else is being used in a localscript, you need to use a remote event to allow everyone to see the animation. Here are some docs about remote events and how the client and the server and different and how they communicate:

Just know, the roblox developer documentation can solve most of your beginner problems. It takes a lot of reading (which can be boring) but it’s worth it.

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can’t i just give the player a tool using the starterpack??

The starter pack only applies to new players. So if you only want the tool to be given to new players as they join, that works.

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So, wouldn’t local tool = – put tool instance here
local player = game:GetService(“Players”).LocalPlayer – current player instance

tool:Clone().Parent = player.Backpack – cloning the tool then putting it in the player’s backpack. do the same thing than?

Well no, because it won’t apply to any new player that is joining, it will apply to the local player. The starter pack is only for people who have just opened the game.

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So if I rejoin I won’t have the tool?

You can make a system to save the items in a user’s inventory and give it to them on join. Personally, I wouldn’t use the StarterPack in most cases

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Why wouldn’t you. So I would now place the tools in server storage right? I’m on phone right now.

Yes. You would place the tools in server storage

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What does current player instance mean tho? I read it and I can’t find anything on it.

Thank you so much. I have to sleep now. I have a ap world exam, Spanish exam, chemistry exam, geometry exam tomorrow lolll and a mock final English exam.

Good night, and right here is some docs for current player: Players | Roblox Creator Documentation

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I added a GUI in the tool so how do I make an animation play for the tool when the player clicks on it?

According to: Using Animations | Roblox Creator Documentation this is how you would load and play an animation for a player.

local Players = game:GetService("Players")

local player = Players.LocalPlayer
local character = player.Character
if not character or not character.Parent then
	character = player.CharacterAdded:Wait()
end

-- Ensure that the character's humanoid contains an "Animator" object
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")

-- Create a new "Animation" instance and assign an animation asset ID
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://PUTANIMATIONIDHERE"

-- Load the animation onto the animator
local animationtrack = animator:LoadAnimation(animation)

-- Play the animation track
animationtrack:Play()

but how do i make it so the player clicks the gui than it works.

to detect

Button.MouseButton1Click:Connect(function())

MouseButton1Click Documentation

So, I have this down. I am trying to play this animation while a player is sitting on a horse. Do I have to worry about it breaking or anything?

Worry about it breaking when it breaks (also Button.MouseButton1Click:Connect(function()) is reliable.