repeat wait() until game.Players.LocalPlayer.Character
local Player = game.Players.LocalPlayer
local Camera_Module = require(game.StarterGui.Module["Camera Module"])
local Number_Module = require(game.StarterGui.Module["Number Module"])
local Tween_Module = require(game.StarterGui.Module["Tween Module"])
function BG()
for i,v in pairs(game.Players:GetPlayers()) do
local HRP = v.Character.PrimaryPart
if HRP:FindFirstChildOfClass("BillboardGui") and v.Character.Humanoid.Health > 0 then
HRP:FindFirstChildOfClass("BillboardGui"):Destroy()
end
end
for i,v in pairs(game.Players:GetPlayers()) do
if v and v.Character and v.Character.Humanoid.Health > 0 then
local HRP = v.Character.PrimaryPart
local Clone = game.ReplicatedStorage.BillboardGui:Clone() do
Clone.Parent = HRP
Clone.TextLabel.Text = Number_Module.ReCaculate(v.leaderstats.Time.Value)
end
end
--[[
if v ~= Player then
if Player.leaderstats.Time.Value > v.leaderstats.Time.Value + 1 then
Clone.ImageLabel.Visible = true
else
Clone.ImageLabel.Visible = false
end
end
]]
end
end
game["Run Service"].RenderStepped:Connect(BG)
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