Best way shooting models away from the player

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I would like to have a model wich will spawn in the player shoot forward away from the player ( the model is made out of meshes)
  2. What is the issue? Include screenshots / videos if possible!
    i can’t really figure out what the best way is to make this as good as possible
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    i have tried LinearVelocity but this will spin the meshes and i dont want that
    i have also tried pushing the part forward via the server but this is not good for the preformance since it will shoot alot of models.

tween the primary part of the model.

the problem with that is that is want the model to go off into infinity and that i don’t want it to go to a certain point

True. Maybe set the Velocity to the lookVector? really not sure sorry.