Hello.
I want TextBoxFocused and TextBoxReleased to fire.
However, TextBoxFocused only fires when TextBoxReleased is fired.
Local script:
local UserInputService = game:GetService(“UserInputService”)
UserInputService.TextBoxFocused:Connect(function(input)
print(“Player started typing”)
end)
UserInputService.TextBoxFocusReleased:Connect(function(input)
print(“Player finished typing”)
end)
Evidence:
Could this potentially be an engine bug?
x1_EE
(BucketOPaint)
#2
works fine for me, may possible be an engine bug, tried with the same code you provided
It seems so. I’m facing the same issue with TextChatService and tried to find workaround without success.
To clarify, you tested this using the same example as the OP right? (TextBox in TextChatService)
x1_EE
(BucketOPaint)
#5
whoops let me try that one, I was using Legacy
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x1_EE
(BucketOPaint)
#6
alright, so for me, they both somehow fire after I’ve ended the input. (recreated everything OP did)
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So it seems that for some reason it has to do with TextChatService only. Not standard TextBoxes.
1 Like
x1_EE
(BucketOPaint)
#8
I think it’s an engine bug then
Alright, i’m changing the post’s category
1 Like