DistanceFromCharacter() or (Difference).Magnitude?

local mag1 = player:DistanceFromCharacter(pos)
local mag2 = (pos - otherPos).Magnitude

What would be the main Difference Between these two?

I would say that DistanceFromCharacter is more optimized or simpler than Magnitude is the same but DistanceFromCharacter is based on the entire model and also has its key points

I rather go with Magnitude than DistanceFromCharacter. Magnitude gives more control over what your start & end point position will be, unlike DistanceFromCharacter forces the start point to be the head of the selected player.

DistanceFromCharacter could be optimized since it’s a engine function, but it’s just not worth it sacrificing control for a micro-optimization that barely does any good.

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