How to make a server system for a Blockate-like game?

By “server system for a Blockate-like game”, I mean like when a player joins a world, it somehow checks if a server for that world already exists, if it does exist then it will teleport the player to that server, but if it doesn’t exist then it will create a new server and teleport the player to the newly created server.

I don’t really know how to do this and I couldn’t find any functions in TeleportService that could do this, and I did try searching on google but didn’t really get any helpful results. All I know is that you can create servers using :ReserveServer() and teleport players to a server using :TeleportToPrivateServers().

Nevermind, found out that you can store servers in DataStores.

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