Making arc with max height

I am trying to make a basketball shooting system, and I am having an issue where from far distances, the max arc height is not increasing. I want to make an equation for velocity/arc that can have a max arc height that is based off of distance. Here is my current equation that is the issue:

local v0 = (rim.Position - x0 - 0.5*g*t*t)/t;

If anyone knows how to make a projectile arc that can have a max height, please let me know.

1 Like

I solved this by using a bezier curve

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