Morph children issues

A while ago I made a morph with a bunch of parts in a model as hair, but recently I decided to replace the parts with a mesh I made in blender, cause the parts looked ugly. I now had the problem of the hair and beard being separate, and me having to use :GetChildren instead of :WaitForChild. For some reason both the hair and beard appear as they did on the model, only several studs in front of my face. Any idea as to what’s causing this? Here is the script:

function morphPlayerHead(part)
	local player = part.Parent:FindFirstChild("Humanoid")
	if player and player.Parent.Head.Transparency == 0 then
		local clone = head:Clone()
		local cloneWeld = Instance.new("WeldConstraint")
		local cloneChildren = clone:GetChildren()
		player.Parent.Head.Transparency = 1
		player.Parent["Pal Hair"]:Destroy()
		player.Parent.Head.face:Destroy()
		clone.Parent = player.Parent.Head
		clone.Anchored = false
		clone.Position = player.Parent.Head.Position
		clone.Orientation = player.Parent.Head.Orientation
		cloneChildren.Position = player.Parent.Head.Position
		cloneChildren.Anchored = false
		cloneChildren.CanCollide = false
		cloneChildren.Orientation = player.Parent.Head.Orientation
		cloneWeld.Parent = clone
		cloneWeld.Part0 = clone
		cloneWeld.Part1 = player.Parent.Head
	end
end

I use a head (from a Dummy) as part of my model, but make it transparent.

That way I can use the head CFrame of my model and make it = the CFrame of the player’s head.

It’s quick and easy that way to position things.

I don’t think I explained this properly. I have a morph that’s not a GUI. It’s just a classic morph with a button to step on and instantly make the player’s parts transparent and put clones of the model’s parts in the same place as the player’s parts, unanchored and oriented. The hair and beard are models I made in blender, along with a loincloth, but I’ve been having issues cloning them exactly how they appeared on the model. The whole script for doing all this is almost 300 lines tall, would you like me to post it?