How would I make it so that a lower value gives a bigger cooldown, and a higher value a lower cooldown?

Hey there! Let me explain what I am trying to do:
If you have a value that’s, let’s say, 50, then your cooldown on something like an ability or weapon is higher than if you have a value that’s 100. I don’t know how this would be calculated, and any help is greatly appreciated! If you need more context, please do ask.

Simple math.

cooldown = 1/cooldownValue

Since cooldown is inversely proportional to cooldownValue, the larger cooldownValue is the lower the cooldown.

2 Likes

Thanks! I was thinking way too hard about that…

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