Changing the specific letter's color of a random string

Lets Say i have a StringValue and that string is a text on one of my guis, If i wanted to change the Color of “T” or “x” letter of the “Text” String Which is inside a TextLabel, How would i do that?
(Note: The given Text will be a random Text, so i can’t change it manually.)
Sorry That i couldn’t explain it as good as i thought, but yeah any help will be appreciated

The String would be loaded into a TextLabel.

The TextLabel has properties assigned to it as a whole.

I don’t believe you can assign properties to the individual characters within the TextLabel.

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use string.gsub

local sub, rep = string.gsub(String, CharacterToReplace, Replacement)

For Example:

local str = "Text"

local sub, rep = string.gsub(str, "T", "x")

print(sub) --> xext (the substring)
print(rep) --> 1 (The amount of characters that were replaced)

How does this script change the color of an individual character in the TextLabel?

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You can actually achieve this with Rich Text.
Using string.gsub doesn’t answer the question.

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Ah, good to know.

I remember seeing RichText but never looked into it.

if you know how to do it, could you explain a little?
im trying to get the string inside a StringValue (Thers a text inside a text label which comes from that string valuel) and change the color of the letter i want.

is it possible? if so, how can i accomplish it…

pretty sure this is how you would color the letter ‘T’

local Colored_Text = "<font color='rgb(255,0,0)'>T</font>ext" -- T is now red

local TextLabel = script.Parent
TextLabel.RichText = true

TextLabel.Text = Colored_Text

the documentation gives plenty of examples

As i have stated Above, the “T” Was just an example, the actual text will be random

then you can just replace the example with your random text
more info on strings