Hello DevForum. As of recently I have decided to make a stance system for my game. The issue comes when I need to change the idle so that the stances override and show over the current base stance.
The issue that I’m facing, is more about how to go about changing the stance back to its original base idle, let alone changing it in general. I was believing that possibly reading through the Animate script could assist me, but i was proved wrong. So, I just need a little bit of help, since I believe if I make the animate script overall more for my game, it’ll be worth it long-term.
TL;DR - concept of making an animate script in case use for a game with stances.
Do you keep your idle at a lower priority than the other animations?
I believe doing that and stopping the other current animations should work for you. Do you currently have a script for this and a video that shows the current result?
The concept is different. It’s not overall stopping the animations, I basically want to switch the animations according to the character’s stance, so that means the walk and idle are changed to a set of two different ones completely.
Roblox actually does this for you. If you want to customize the “fade time”(how it easing into / changing the stance).
You can see a helpful parameter here called fade time.
If you don’t know how to switch the animations and that’s the problem then you can just yk play the new stance animation. I would save all the different stance animation tracks inside of a table, store the index of the previous one and then use that to switch back.
nevermind I didn’t see your reply should’ve marked solution cuz I just wasted lots of time writing this.